For this project, students were tasked with creating another unique level with their unique mechanics. I chose to make a bank that the player would venture through, disabling alarms and bypassing security doors to progress through each stage. My mechanic was a security light that required players to find the appropriate switch to bypass the security.
Level Design
For "Bank Heist," I wanted to create a significant level with custom materials and interactive objects for the players. I wanted to make a building with many different interactions for the player and a building that seemed small on the outside but was a lot bigger on the inside! This concept would allow for more play time as well as give players more options to adventure the outside world, before heading into the bank.